Considering that other civs get similar benefits, this hardly sets the Slavs apart from many other civs that receive an implicit food bonus. A simple boost to your mid game food production. Let's break down what I like and don't like about this civ's feature by feature. In my opinion, the Slavs' features, as they are, fail to uniquely define the civ's strategy throughout the entire game and in greatest range of circumstances that a game is set in (such as DM, naval, late game battles, or custom scenarios). The biggest reason for this is that most of this civ's bonuses are either very very generic, or very situational, that is only coming to play in certain instances during a game. Whenever I get this civ in random, I don't anticipate its forthcoming play, there's just nothing in it to hold me. Bland bonuses that are a mixed bag and serious faults in competitive play. It's nowhere near the level of the excitement and uniqueness of the Conquerors civs. Although I love the UU and the Druzhina tech, I found the overall, long term Slav gameplay unevenly balanced and simply not very fun. My experience with them resulted in extremely mixed feelings. This is just to say that I was the one who authored that post and not ripping anyone off. NOTE: This is a copy of a post I've made on the Forgotten Empires website under a nickname "Tom Tan".
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